| Missions for game idea 1 | |
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+3007Ben SherlockTheHydropanda SherlockTheDogfrom SOTO 7 posters |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Missions for game idea 1 Wed Jan 14, 2009 2:11 pm | |
| mission 1: concore a planet for so and so people. then you have the option of killing those people a claiming the planet or getting half the planet, there alliance and a cool ship/weapon/large amount of gold. | |
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SherlockTheHydropanda Newb
Posts : 20 Join date : 2009-01-14
| Subject: Natives Wed Jan 14, 2009 5:00 pm | |
| How about conquer your home planet from others? | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Wed Jan 14, 2009 5:02 pm | |
| please further explain.......and expand...... | |
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SherlockTheHydropanda Newb
Posts : 20 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Wed Jan 14, 2009 5:19 pm | |
| You know how I talked about natives? Defeat the natives, maybe they could be sort of mideval on your planet then when you explore more they get higher in technology? | |
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007Ben Newb
Posts : 11 Join date : 2009-01-14 Age : 30 Location : On the Crazy Train
| Subject: Re: Missions for game idea 1 Thu Jan 15, 2009 5:07 pm | |
| - SherlockTheDogfrom SOTO wrote:
- please further explain.......and expand......
I think he means that your home planet is under control of someone else, and you have to take control of it back little by little | |
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shadowking Newb
Posts : 1 Join date : 2009-01-16
| Subject: Re: Missions for game idea 1 Fri Jan 16, 2009 12:09 pm | |
| soo is it gonna be here or downloaded? and wassup XD | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Fri Jan 16, 2009 12:12 pm | |
| my gool in that matter is to have it be all online, but it'll probably be mostly online with a small downloaded player. to test and create it though, well need to make it off-line(less server cost). | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Sat Jan 17, 2009 3:50 pm | |
| ok, I've been thinking about this, and I came up with something that might work...........
you are the controller of your village and your mission is to concor a local tribe. you then contiue on untill you concor the planet. after which you make a spaceship, but on takeoff your planet is destroid by pirates. you(meaning the ship you control) then seaks out and gets revenge on the pirates that destroid your tribes world. then your ship is auto piloted to the "noob starting world." (it's basicly a game tutorial) | |
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SherlockTheHydropanda Newb
Posts : 20 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Sat Jan 17, 2009 3:53 pm | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Sat Jan 17, 2009 3:55 pm | |
| ok...sweet any way it can be improved? | |
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SherlockTheHydropanda Newb
Posts : 20 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Sat Jan 17, 2009 4:24 pm | |
| Yea, don't make the village part like spore | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Sat Jan 17, 2009 5:20 pm | |
| yep, that's for sure (it'll be more of a modern town city thing) + you'll be in a FPS mode, so it'll defenently be diffrent | |
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SherlockTheHydropanda Newb
Posts : 20 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Sat Jan 17, 2009 6:29 pm | |
| Why FPS? Also maybe later you could add some kind of 1st person mode where you explore your city and see how people are feeling about the city. (I just really want a 1st person sim game ) | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Mon Jan 19, 2009 10:32 am | |
| I don't see why we can't also incorperate that into the game, I'll go add that and a few other things to the game idea thread. | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Mission idea 2 (Thanks ben :D ) Mon Jan 19, 2009 9:58 pm | |
| [quote=ben]I don't know if this has been mentioned yet, but i think it would be cool if after you conquer most of the planet, that there would be a boss battle of some sort, and if you beat the boss you gain complete control of the planet and all the resources (more ships to control, stronger ships, and some system to gain gold/money)[/quote] ok, so this could be a mission on every planet inorder to get that planets unique plans for troops. the layout would kinda go like this: Mission Name (varies each planet) Boss (also varies) Boss location(varies again, but probably under ground or in ruins) Boss dificulty (it's stats and type of attack)(depends on how good the troop blueprint is) Boss reward (given to you by natives and is a troop type blueprint) Boss bonus (found in the bosses lair)(a large amount of gold, a ship, a rare object, some turrets basicly anything we can think of ) so, it'll go something like this: Native: Help! Help! a "monster/killer/assassin/dragon/whatever" has been spoted in the "ruins/caves name" and has been taking people to "eat/kill/enslave/whatever" them! you must rescue them imediately before they are all "killed"! Here is a map to "cave/ruins name", you must hurry and kill the "beast/monster/killer/whatever"! upon reaching the area(a set radius from the location), the "monster/killer/assassin/dragon/whatever" appears from it's lair and will start attacking your troops. when the "monster/killer/assassin/dragon/whatever" hp hits 0 it will flee and escape(so that way, when concored again by someone else, they also can do the mission). after the monster is gone, the natives will come out of the lair and give you the Boss bonus and you must escort them to their home. The native that asked you will run up to you and give you the troop blueprint when you return with the missing natives. What do you think? Ben: thanks for the idea! and I hope you like with what I've done to it. Also, if you don't like it, please tell me what you don't like, and I'll try to change it the best I can. (PS. I like constructive critisism, so don't hold out on me ) | |
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007Ben Newb
Posts : 11 Join date : 2009-01-14 Age : 30 Location : On the Crazy Train
| Subject: Re: Missions for game idea 1 Tue Jan 20, 2009 6:33 pm | |
| nah, i like what you did with it | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Wed Jan 21, 2009 12:36 pm | |
| sweet ok...now I've got to work on that other screeny | |
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loly Newb
Posts : 9 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Wed Jan 21, 2009 5:26 pm | |
| if its a boss its rpotect the planet , therfor more like
You defeted our army but u cant defeat our boss , *name boss* awaits you at *place(+time?)* be cursed evil one | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Thu Jan 22, 2009 3:12 pm | |
| - loly wrote:
- if its a boss its rpotect the planet , therfor more like
You defeted our army but u cant defeat our boss , *name boss* awaits you at *place(+time?)* be cursed evil one hmmm......yeah, I think that's what'll happen when a person concores a planet from an npc(AI), and the other mission will be for when you concor it from another player thanks for the input loly | |
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DoomGuy Promising User
Posts : 42 Join date : 2009-01-19 Age : 32 Location : On the midnight train going aannyyyy-wwhheeeerrreee.
| Subject: Re: Missions for game idea 1 Sun Jan 25, 2009 12:28 pm | |
| - SherlockTheDogfrom SOTO wrote:
- my gool in that matter is to have it be all online, but it'll probably be mostly online with a small downloaded player. to test and create it though, well need to make it off-line(less server cost).
If you make it an executable file (.exe), you'll just be able to run it from your computer without worrying about any servers while testing. - SherlockTheDogfrom SOTO wrote:
- ok, I've been thinking about this, and I came up with something that might work...........
you are the controller of your village and your mission is to concor a local tribe. you then contiue on untill you concor the planet. after which you make a spaceship, but on takeoff your planet is destroid by pirates. you(meaning the ship you control) then seaks out and gets revenge on the pirates that destroid your tribes world. then your ship is auto piloted to the "noob starting world." (it's basicly a game tutorial) How about you start off in a decent sized city on a well off planet, (starting the tutorial here) teaches you basic movements, you do a quest or something so you build a rocket, you were a "volunteer" astronaut, you start flying away and get to the outer atmosphere, something comes and destroys your planet, *sadness*, auto pilot to another planet, crash land near a small village, finish tutorial. | |
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SherlockTheDogfrom SOTO Active User
Posts : 83 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Tue Jan 27, 2009 2:06 pm | |
| - DoomGuy wrote:
- SherlockTheDogfrom SOTO wrote:
- my gool in that matter is to have it be all online, but it'll probably be mostly online with a small downloaded player. to test and create it though, well need to make it off-line(less server cost).
If you make it an executable file (.exe), you'll just be able to run it from your computer without worrying about any servers while testing.
- SherlockTheDogfrom SOTO wrote:
- ok, I've been thinking about this, and I came up with something that might work...........
you are the controller of your village and your mission is to concor a local tribe. you then contiue on untill you concor the planet. after which you make a spaceship, but on takeoff your planet is destroid by pirates. you(meaning the ship you control) then seaks out and gets revenge on the pirates that destroid your tribes world. then your ship is auto piloted to the "noob starting world." (it's basicly a game tutorial) How about you start off in a decent sized city on a well off planet, (starting the tutorial here) teaches you basic movements, you do a quest or something so you build a rocket, you were a "volunteer" astronaut, you start flying away and get to the outer atmosphere, something comes and destroys your planet, *sadness*, auto pilot to another planet, crash land near a small village, finish tutorial. hmmm.....ok, then how exactly do the players learn how to pilot a/the space craft? also, it's a 1st person shooter, but with no main character...so how will that work? also compared to being a "volunteer" astronaut, how about you then gain control of the space craft, and it has a max troop caring copasity that makes it where you can only take 100 troops with you. the world then goes Boom because of some small fleet testing out a planet destroying weapon. you then go into battle with the small fleet to get revenge(the small fleet is basicly un-armed slowmoving transports) so that then teaches the basics about space crafts fighting. hmmm.....that might be to much like the idea I sugested...........so please ignore the stuff posted above and expand on your idea please | |
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SephirothX Newb
Posts : 15 Join date : 2009-01-27 Age : 114 Location : Over the rainbow.
| Subject: Re: Missions for game idea 1 Tue Jan 27, 2009 7:53 pm | |
| Here's what I have so far from my brainstorming and experience from other games. They're basically general, but when we have enough specific ideas, like specific resources and such, I'll try to improve them by then. - Mission 1: Talk to (so and so) for a quick tutorial on the game. (could also be talking to a specific NPC to exchange messages/deliver items/etc.)
- Mission 2: Create your first (rocket/ship/fleet/etc.) in the game. (this could also be done during registration if you want)
- Mission 3: Produce xx (amount) (iron ore/metal/stone/other specific material/resource depending on progress in the game).
- Mission 4: (Refine/melt/cook/etc.) your (material) into xx (amount)(iron/planks/cooked food/any other processed material, depends on progress in the game).
- Mission 5: Sell your first piece of equipment/material.
- Mission 6: Add your first piece of (equipment/mod/etc.) to your (rocket/ship/fleet/etc.).
- Mission 7: Defend your (specific or home "planet") for xx (amount) (days/weeks/etc., could be longer for a special game achievement or something like that).
- Mission 8: Attack your first (base/planet/etc.).
- Mission 9: Attack and destroy (specific base/planet/etc.).
- Mission 10: Join a(n) (alliance/empire/etc.).
- Mission 11: Kill xx (amount) (specific monster/rocket/fleet/etc.)
- Mission 12: Do not die for xx (amount) (days/weeks/etc., could be longer for a special game achievement or something like that).
This is all I currently have. These do not have to be in order, but you could do something like complete 5 specific (not an amount, but specifically some missions) missions and you advance a "rank" in the game (squire/serf/knight/etc.), which also means having additional options like building a second fleet or something like that. Also, specific NPCs could also give specific missions, the ones I listed are just generally in-game (the more progress you have in the game, the more harder your missions get). | |
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SherlockTheHydropanda Newb
Posts : 20 Join date : 2009-01-14
| Subject: Re: Missions for game idea 1 Mon Feb 02, 2009 7:37 pm | |
| Hmm How about 1 of the missions comes unexpectedly and theres no set time or person but at random every... rl day(?) 1 planet will enter into a nuclear hollocaust. That way there can be some unexpected events. | |
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SephirothX Newb
Posts : 15 Join date : 2009-01-27 Age : 114 Location : Over the rainbow.
| Subject: Re: Missions for game idea 1 Mon Feb 02, 2009 10:12 pm | |
| Yea, that could work too. | |
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